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Saturday, May 2, 2015

Battle Report: Axes of Kharn

Forces of Chaos
Kharn
Khorne Berserkers
Chaos Marine (10 Man; Banner of Khorne)
Rhino
Land Raider
Maulerfiend

White Scars
Kor'sarro Khan
Bike Squad (6 Bikes; Melta)
Tactical Squad (10 Man; Melta, Multi-Melta)
Rhino
Dark Angels
Librarian (Power Field Generator, Melta Bombs)
Tactical Squad (Plasma Cannon)
Scout Squad (Camo Cloaks, Heavy Bolter)
Deathwing Knights

Game Type: Big Guns Never Tire (4 objectives)

Turn 1a: White Scars move their Rhino into nearby ruins.  Khan leads the bikes onto the ruins with the scouts.  Dark Angels fire their plasma cannon at the enemy Rhino; the gunner get killed by the overheating gun.

Turn 1b: All vehicles rush forward.  Marines in Rhino kill two scouts, and Land Raider destroys a bike.  Maulerfiend wrecks White Scars Rhino.  Tactical Marines bail out.
Points: 0-1

Turn 2a: Deathwing Knights teleport in behind Chaos Rhino.  White Scars marines fire both melta weapons at the Maulerfiend; it suffered a shaken result with one hull point left.  Bikes take a hull point off the Rhino while the vehicle and passengers are stunned.  Both vehicles are wrecked in melee.
Points: 1-1

Turn 2b: Land Raider moves towards the Deathwing Knights, and the occupants rush out.  The combine fire from the Land Raider, Berserkers, and Chaos Marines only take down two of the Knights.  Marines charge into melee against them.  The Knight Commander and Aspiring Champion off each other in a challenge; one knight is brought low for the price of three marines.  The marines fail their morale check, and run off the board.

Conclusions: We had to call the game at this point.  The Dark Angels started on an objective, and never left it.  White Scars and Berserkers both claim one on the second turn.  Additionally, the lone Deathwing Knight was still in the enemy's deployment zone.
Final Score: 8-4

A report from Maracha

Segmentum Tempestus 999.M41
System: Fetian, Planet: Maracha

Two years.  Two damnable years we've spent trying to protect this near worthless rock.  Things were bad even from the start.  Chaos was a difficult opponent already.  Landings attempts by the Lankock XCI, CCXCIV, and DI Regiments suffered near-total casualties.  Cadian DXIX and Vatarian DLXXXIII secured the LZs, and pushed out against tremendous opposition.

We were sent down with a fellow Vatarian regiment: the CCXII.  Even to this day, I still don't understand why nine entire regiments of infantry were sent down to protect an entire planet with only a battalion of tanks, a company of artillery, and only eighty-three planes.

Somehow, we made serious progress in pushing back the enemy.  The locals, even though they were armed with bolt-action rifles, proved to be a great help in waging this war.  Despite only two of the nine regiments being mechanized, our efforts pushed the lines back over three hundred and thirteen kilometres in just a little less than a month.

Nobody expected the orks to show up to the fight.  Their transports managed to, somehow, evade the Imperial fleet in orbit and made unmolested landings behind the enemy lines.  Chaos formations swiftly fell into absolute chaos as the greenskins began their relentless assaults.  Those who could, threw themselves into our fire.  Our first engagements with them were fairly easy.  Their rushed to the villages we were holding, and we sprayed with tripod guns until they died.

Unfortunately, their leader was using those fights to learn about us.  Ork artillery batteries began their barrage on our positions.  Their ramshackle planes and vehicles started their around-the-clock attack on units caught in the open.

Major Carpenter led his Second Company in a daring raid which ended with the warboss' head as a trophy, the utter annihilation of their fuel and ammo depots, and several of the artillery guns that were causing problems.

Unfortunately, that would the last act 2nd Company did on the planet.  I had argued with Lord-General Von Sica against taking them to Arrakia, but lowly Knight-Commanders don't win arguments with Lord-Generals.  2nd Company departed with the four platoons of the newly formed composite Lankock DCI regiment and three-quarters of the fleet.

It turned out that the ork horde we faced was only a vanguard for the massive tide that crashed into us.  Despite the valiant efforts of the remaining ships, many roks made it past their blockade even before taking losses.  The battle for orbit went on for hours, but it ended with all ships lost.  True to my prediction, when the mass of bodies smashed into our defences, the hole created by the absence of 2nd Company was taken full advantage of.

Convoys of trukks loaded to bear with orks covered in armor (armed with their shootas) rushed through the gap, and only stopped long enough for their infantry to hop out, slaughter the defenders, and get back into their vehicles.  With that gap widened and secured, ork tanks made their breakthrough and swarmed the across the countryside.

We only managed to escape because we were mechanized.  Von Sica's command post was tore apart, and he had to retreat to 3rd Battalion's (of the Cadian DXIX) position.  These veteran troops were protecting a vital railway hub in the city of Shemu that connected to nearly all corners of the planet.  They were cut off from the rest of us by the vast ork air force.  The siege lasted for seven months; in the end, only thirty guardsmen and four-hundred seventy civilians made it out.  Lord-General Von Sica was killed two days before the escape attempt by a gretchin sniper.

As for us, the orks chased us all the way back our original landing zone.  There we made our stand with the Cadian's Command Company alongside their 4th, 2nd Battalion from the Vatarian CCXII, and twelve light tanks.  Even with the assistance of the aircraft launched by the vessels (before they were wrecked) and the timely arrival of the Vatarian DLXXXIII, the greenskins drove us back from our most heavily fortified garrison.

They chased us once more through the desert.  We had to use our APCs to guard the trains the others were using to evacuate their men.  Luckily we now had planes screaming overhead to protect our rout from the ork divebombers.  We couldn't halt the orks until we came under the shadow of the Maa-kheru Mountains.  There, I was able to coordinate an effective defence of the region from a position that my men and I have took to rename 'Charpelli Hill'.

A series of battles and sieges have occurred since then, but we haven't moved back much for all that time.  Of the planet, we retain control of only five towns: Kemet to the north, Kenbet just under Charpelli Hill, the fortress of Kadesh and the besieged metropolis of Kagemni to the east, and on the other side of the mountains lies Shemu.

Now, we only have twenty-five hundred guardsmen and less than two thousand support personnel left.  Out of the eighth of a million natives still alive, thirty thousand are assisting us in the fighting.  Shared between the five towns are thirty-three Devil Dog light tanks and twenty-one Leman Russ medium tanks, all without fuel and running out of ammo.  Thirteen Basilisk artillery guns cover the entire region from the cover the Maa-kheru Mountains.  Inside those mountains is the airfield that houses the last plane on Maracha.

This pilot has my recommendation for numerous awards for the service she has performed over the last year.  Nearly every day, she goes out in her lone Thunderbolt to defend everyone from the packs of ork bombers and fighters.  Her victories are helping to sustain the morale of the general populace and my men.  At the closing days of the year of our Emperor 999.M41, this pilot's count is an astounding 982 confirmed enemy kills.

If these records survive long enough for a loyalist in the Emperor's service to find them, I commend the bravery and resolve of everyone who has given their lives for the planet of Maracha.  May the Emperor watch over us all.

Signing out (hopefully, not for the last time),
Knight-Commander Zora of the Vatartian XII Regiment

Sunday, April 26, 2015

Arrakia: Outpost Judo

++Outpost Judo++
Seventy-six Kilometers from Leytan City. Roughly three years after the capture of the city, It remains engulfed in the warp spawned sandstorm. The command elements in the city have only scattered reports from garrisons outside the storm-wall. All forces are operating with only local command elements and support. 

++Fifth Platoon, eighth company, XII Regiment++
-Lieutenant Parker, four squads of ten men. 
-Support element of six Chimeras, four heavy bolter teams


It was another day of standing guard under the unforgiving suns of Arrakia. Private Fox stood upon the walls of Outpost Judo staring out into the endless sea of sand that surrounded the isolated post. The only thing he had to look forward to was the occasional pot-shots taken from Chaos cultists that were encamped a few kilometers out. Their 'raids' had been few and far between as of late, and Fifth Platoon showed signs of lowering morale as their boredom took hold. The Lieutenant attempt to curb this with daily physical training and drills, but the heat of the sun proved to be a strong deterrent even to the officer corps. Lack of communication, mail, supplies, and fresh equipment proved to be an issue as well, with some men openly beginning to modify their kit to accommodate the environment. While this practice was frowned upon by quartermasters, the regimental commander had authorized it directly for men who had been planetside for more than a year. Fox leaned against the bulwark of the permacrete wall, lighting a lho stick and staring down at the sand below, thinking about home and the hellish world he was on now.
A thunderous explosion rattled his teeth as a large chunk of the wall a ways down from his was reduced to rubble. The shock sent him hurtling across the ramparts and face first into the steel walkway. He removed his helmet and squinted into the desert. To his surprise, several plumes of exhaust and sand were being kicked up by rapidly advancing rhinos.
"Contact Eastern Wall! It's the Marines, all hands on deck!"
Alarms rang loudly as men rushed up the wall and into the rubble caused by the breach. The men waited in silence as the rhino's advanced. Lieutenant Parker quickly rushed up to Fox's position. "Status Private?" he inquired calmly
"Six Rhinos sir. Rapidly advancing" Fox replied with some hesitation.
Parker scoffed. "It's just like before, they'll stop about sixty meters out, fire on our position and realize they can't break through, then pull back." he turned to face his men. "Steady yourselves, we've all done this before. Keep discipline and fire once they disembark the vehicles."

The Rhinos roared forward at a breakneck speed not slowing nor stopping. The clouds of sand being kicked up behind them serving as a natural smoke screen only barely keeping up with the vehicles that caused them. Fox's eyes widened as he saw the insignia on the front of the lead Rhino.

"Uh.. Sir."
"Yes Private?"
He choked on his words. "Those.. Those are World Eaters."
Parker panicked as he saw the devouring fangs engulfing an ancient Terran like planet. "By the Emperor.."

With a great roar a Corrupted Land Raider tore through the cloud of sand and smoke toward the Outpost, quickly outpacing the Rhinos and smashing into the breach made by earlier artillery fire. The red and Brass of the tainted vehicle gleaming in the sunlight, Desecrated corpses and skulls littered the behemoth of a tank. Quickly, it's forward ramps dropped. There was a briefest moment of silence before the roar of a dozen chain axes filled the air. A single battle cry was the last thing the defenders of Judo heard.

"BLOOD FOR THE BLOOD GOD!"

Tuesday, April 7, 2015

Battle of Charger Pass pt. 2

Over a year ago, I posted the first part of the first major tank battle of the Arrakian Campaign.  Here is the prelude to the battle.

Fountains of dirt erupted aroundthe front vehicles of the ork column.  The leading battlewagon was disabled, though the turret was operational.  Warbuggies and Wartrakks pass by to continue up the valley road.  Buried mines activate and destroy them.

A silhouette of a turret was spotted over the top of a nearby hill as it rotated.  It fired at a trukk close to the front.  The resultant explosion send ork pieces and shrapnel flying in all directions. A nearby trukk had its tires shredded, and the blast pressure toppled it.
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"Scratch two ruskets," Lieutenant Taylor stated.  While the driver and sponson operators cheered, the turret gunner loaded another AP shell.  Taylor looked back through the periscope.

Fire and dirt obscured his view.  The sound of the explosion drowned out all noise from inside the tank; even people talking over the headphone couldn't be heard.  When his view was cleared, Taylor saw the main gun on the disabled battlewagon aimed at them.

"Gabby!  Two-point-five degrees left, minus fifteen degrees azimuth." The hand-crank was used to rotate the turret and another adjust the vertical.  Two beeps alerted Taylor it was ready to fire.  He clicked the talk toggle in response.  The recoil from the gun shook the entire tank.

Their target exploded with such that the turret flew off of the vehicle.  Another trukk close by lost its driver when the barrel of the flying turret smashed into it.  The battlewagon was engulfed in a fierce fire.

Shells rained down around their Leman Russ, the WyrmSlayer, but only a few came close to hitting.  Battle cannons lobbed shots over from the hills on the other side of the highway.  The orks tried to leave the way they came, but their retreat was blocked by the arrival of a company of Malcador Heavy Tanks.  Leading them were the three Thunder Dragons' Predators.

A volley of fire launched from the flanking attack.  Vehicles at the rear of the ork column were torn apart.  This stopped the greenskins from moving.  At the same time, Captain Kaga called in an airstrike.  Marauder Bombers streaked in and unloaded their payload.
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Ork tanks that were destroyed pulled out to either side of the road.  A Fire Prism rolled past the first line of hills on the tracks salvaged from a Baneblade.  Prism Cannon aimed quickly and killed a Russ in one shot.  After it cleared the way, buggies and trakks zoomed ahead.
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 WyrmSlayer was already taking aim at the orkified tank.  Signal gave, and the shot was fired.  The shot went wide; slamming into the ground some ways away.  "Ken, get us out of here," Taylor yelled.

Back in the periscope, the enemy moved behind while elevating its main gun to hit them in the rear.  With a jerk, the tank ran towards the tank.  Taylor's face bashed into the viewer.  It happened again when the Russ impacted the Prism.  An energy beam was heard firing overhead.

Things went tilted as the tank went forward and over the side of the hill.
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A round zoomed right below the main cannon of the Prism from behind.  The Prism turned around; the Malcador was running full speed at it.  An energy beam reached out; a sizable portion of the tread was blasted off.  The rest of it fell off, halting the Malcador.

Its muzzle blasted another shell.  The impact was against the side of the turret, but the shell bounced off and exploded some distance away.  Another impact, and subsequent explosion, rocked the tank.  But, the shot failed to penetrate the hull.

A second beam hit the underside of the Malcador's turret, and blasted it off.  The vehicle was engulfed in flames.  A second explosion soon tore apart the rest of it.

With that, the cannon on the Fire Prism rotated as the vehicle turned.  A Leman Russ was backing out of its pit, and another shot came out.  It struck the hill off to the side.  The Prism retaliated with shots of its own.  Multilas secondary guns shot off the front-mounted lascannon, while the main gun melted the gears for the treads.

Engines roared as it sped by the disabled enemy.  The Prism ran over the burning husk of a warbuggy, and back onto the highway.  Its turret tracked the movement of WrymSlayer up ahead.  Two shots later, and the Leman Russ was set ablaze.

A woman hopped out of the cupola, and ran for cover.  The multilas gunner ended her flight.  At the bellowing of the Tank Nob, the vehicle roared on as its fastest speed.

It only stopped at the sight of a mighty Baneblade, Hammer Against The Horde.  All weapons on the beast of a machine quickly trained on the Fire Prism and unleashed the barrage.  The orks inside their looted tank never had a chance to return fire.
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The ambush of the ork armoured column worked out better than the Captain had planned.  While the brunt of the greenskin's armoured might was stymied; it was not without great cost.  Of the thirty Malcadors sent in to box the orks in, only twelve survived the attack.  Fifty-four Leman Russes and over 600 Guardsmen lost their lives.

An estimated 180 ork vehicles and over 9,000 greenskins were killed.

Sunday, April 5, 2015

BATTLE SCENARIO: Eden Prime

Systems Alliance Objective: Protect the beacon.

Enemy Assets:
  • Unknown number of Geth.  Estimates place them between 1,000 to 6,000 mobile platforms.
  • Intelligence resources of the SPECTRE office via Saren Arterius.
  • Sovereign, a 2 km tall Reaper.
Friendly Assets:
  • Unknown number of Alliance marines.  Estimates equate their numbers in the area to around the same as the Geth.
  • Team of commandos lead by an N7 agent and a SPECTRE, Nihilus.
  • Normandy SR-1, a stealth frigate.
History:
  • Archeologists uncover a working Prothean beacon.  The Systems Alliance is informed who, in turn, inform the Citadel Council.
  • Saren Arterius learns of this from his position as a SPECTRE.  He tells Sovereign, and gathers a task force of Geth.
  • Upon entering the Utopia system, comm buoys are destroyed.  The colony is attacked in complete surprise.  Geth landed via shuttle, ambushing squads near the beacon and secure the area.
  • The Normandy SR-1 exits the Mass Relay station with stealth systems engaged.  They pick up emergency transmissions from the planet showing the fighting.
  • Normandy lands a commando team who head to the beacon at the cost of a marine and Nihilus.
  • Saren uses the beacon, and orders bomb set up to destroy it.  He leaves shortly afterwards back to Sovereign.
  • The commando team defuse the bomb and the leader also uses the beacon.  It blows up right after that.
 Could the Imperial Guard succeed where the Systems Alliance failed?
  • First, we must define their assets.  Systems Alliance marines are replaced with PDF troopers and their full array of ground equipment.
    • This includes armoured vehicles and artillery.
    • The planet is replaced with an Imperial world of similar importance.  It has multiple deep space augurs in orbit.
    • The Normandy and her crew are replaced with a small Imperial frigate and an Inquisitor with acolytes.
  • The augur stations in space will give advanced warning of Sovereign's approach, allowing for the troopers groundside to not be caught unawares.
  • Since Geth protection is optimized against kinetic impactors they will prove easier for the lasguns to kill than Necrons.  Their lack of armour will also be a hindrance against the Leman Russ tanks or even the Chimera-based light tanks of the Guard.
  • Needless to say, if the Geth don't reach the beacon in the opening stages of their landing, they will not get to it.  The PDF could hold them long enough for the Inquisitor to retrieve the beacon and leave.
How would the Imperial Guard fare in place of the Geth?
  • First, we must define their assets.  Geth are replaced with Guardsman, Saren with an Inquisitor, and Sovereign with a transport ship.
  • Comms buoys are destroyed (just like in the original battle) during the ship's approach.
  • The landing would be conducted with wings of Valkyries.  This ensures they can land wherever they want, and have close-in aerial support for their assault.
  • Their rapid insertion guarantees their ability to secure the beacon.
  • After the Inquisitor uses it, they can use the Valkyries to withdraw to orbit.  Then, the orbiting ship would conduct an Exterminatus on the site to destroy the beacon and anyone in the area.  This ensures nobody else could use it, and might cover their trail.
Conclusions:  Their particle weapons make things easier for the infantry to dominate their counterparts; and their combined-arms tactics make it easier to achieve their objective, no matter which side they're on.  The early warning system in orbit will make sure they aren't surprised by the attack, and the ability for rapid insertion and rapid relocation is their best weapon on the attack.

I give the Imperial Guard 2 for 2 points for this scenario.

Saturday, April 4, 2015

Fire Over Leto Highway

Segmentum Tempestus 997.M41

System: Harkonnen; Planet: Arrakia

Location: Leyton City


Hundreds of planes roared through the sky on their way to attack the capitol of Arrakia.  Formations of Lightnings were ahead of the Thunderbolts and Avengers, who themselves flew tens of miles in front of the Marauders.  The 59th Estrucian Air Regiment comprised the center  of the first wave.  Air Wing Veri was leading the assault.

Tarquin noted the massive black line snaking its way through the desert towards the horizon.  As they flew ever closer to the capitol, Leto Highway turned from a single line to a complex of roads shooting out in all directions.  "Rookie!  Keep to formation!" he heard over the channel.

He found his plane was drifting to the right.  "Sorry ma'am."  The plane was eased back into place.  "The highway is impressive, though.  Wouldn't you say?"

"Yeah, it is; that highway is what keeps life going on this planet.  Leyton City is the only place on this world with a spacep..."  There was silence on the line that seemed an eternity.  "Command, we have a break-out attempt by Chaos!  I'm spotting Rhinos, Vindicators, and Predators in the dozens with a far larger number of Chimeras."

Tarquin looked back down at the ground.  Large bands of dust clouds partially obscured those vehicles behind the front line.  Some of them appeared to possess quad-barrelled turrets.  He noticed that those turrets turned to look at them.  "Ma'am we have Hydras!"

"Damn!  We have let the Thunderb..."  Flak clouds erupted in their vicinity.  The planes scatter.  Tarquin sends his into a climb.  After levelling out over two thousand meters higher, he searches the sky for others from his wing.  Multiple smoke trails told of Lightnings shot down.  He spotted another with red-striped wings just before the engine exploded; its head tumbling to the ground, the pilot unable to eject.

A plane rolled over him, belly up.  Tarquin's attention snapped to the noise.  The pilot of the other Lightning waved at him.  He recognized the plane as Sethra.  As she completed the roll to level with him, Tarquin spotted several glints of sunlight approaching them.  They were to the right and above the Lightning's position.

He pointed to them, directing Sethra's attention.  She saw them and indicated back to him with a thumbs up.  Her plane climbed while banking into a roll to the right.  Tarquin kicked his craft to follow.

While they were belly up, the approaching could finally be identified as Hell Blades.  The enemy craft fired their Autocannons.  Tarquin tried to ignore the intense increase of comm chatter as other pilots cried in horror of the enemy attacking from multiple angles.  Soon, Sethra completes her roll behind the Hell Blades.  She unleashed her lascannons as soon as she could; Tarquin close behind.

One exploded into a fireball, and the second loses a wing.  Everyone else in the formation dispersed as their compatriot spins out of control.  The one Tarquin was about to shoot turns to the left into Sethra's fire.  Another Hell Blade turned into a fireball.

Tarquin followed as Sethra pursued an enemy turning to the left.  They went in a circle two times hoping to get the enemy in their gunsight.  Tarquin noted that the Hell Blade was making its turn tighter with each consecutive circle.  It was only a matter of time before that could be used to get their turn, and ultimately on their tail.

Another circle happened, and another.  The Hell Blade came closer to their backsides.  Halfway through the next, Sethra inverts and dives for the deck.  Tarquin sends his plane into a climbing roll to the left; when his belly is up, he also goes into a dive.  A hail of fire erupts during the manoeuvre; a number of impacts slam into the body right behind the canopy and trail upward to the tail.

The Lightnings pull out and begin their climb with less than three hundred meters to the ground.  Their opponent climbed opposite them, the pilot looking viewing them from his canopy.  Both groups fly up as far as their planes can go, the Hell Blade peaks at slightly above them, before their arc brings them back into a dive.

It was then that another two Hell Blades streak out of the clouds above to fire at them.  None of their shots were close, but Sethra banks to the left and hits the afterburners after levelling out.  One of the new arrivals pulls a banking right climb into a dive to chase her done.  The other does an inverting roll to make its dive parallel to Tarquin.

Tarquin had to immediately pull his plane back into a climb to avoid getting shot.  His opponents took some seconds to react accordingly.  The new Hell Blade hit its afterburners after starting its climb.  Autocannon shells impacted tore off the tip of a wing before the plane came, uncomfortably, close and passed Tarquin.  Despite how easy a target the Hell Blade became, Tarquin resisted the temptation to shoot it.

More Autocannon shells whizzed by his cockpit.  He looked back to see the other Hell Blade keeping up with him through the manoeuvre.  They went back into the dive.  A single lascannon shot blew apart the Hell Blade that tried to kill him just seconds ago.  He rolled the plane to avoid the explosion and shrapnel.

The other enemy proceeded on, and pulled back into the climb at the same level as Tarquin.  Both planes continued on through two more rounds.  Heading into the third, Tarquin's plane was loose in its transition back to climb.  The enemy zipped on ahead, and ended up above him.  The Lightning continued the turn until it pointed the Hell Blade and fired.

An explosion tore the opponent in half; the pilot managing to eject beforehand.  Tarquin managed to evade the explosion, but shrapnel could be heard pelting all over.  He levelled out, and checked his instruments.  One of the tail rudders was inoperable and the fuel was leaking.  Tarquin called it a day and flew out of the combat zone without incident.

Wednesday, February 18, 2015

Arrakian Accord: Recent summation







Air Strike in Leytan


The Battlefield of Leytan
Chaos Champion, precursor to the World Eaters
XII Regiment Squad
Different battle, still a nice pic tho
Well guys, it's been a while. Here is a summation of events of the campaign. There have been two battles, lost to the annals of history.
Summed up: The tau arrived and pleaded for assistance from the Imperials, specificially the steel nightmares. In exchange for helping fight the heretics, the tau will be given mechanical assistance.

Leytan city was secured in a bloody, bloody fight. It was an apocolypse size game that left hundreds dead or wounded. However with the securing of the Leytan spaceport, The Imperials can now reinforce themselves. The lack of supplies and men will lead to massive refit operation and supply drops. The rest will be revealed in the next arrakian accord proper.



VII Regiment squad
VII Vatarian Commander

Thursday, February 5, 2015

Battle Report: Two-Turns of Total Triumph

This was a quick 2,500 point 2v2 battle that James and I had with a couple of buddies on Saturday.  I apologize for the lack of pictures on this but my camera has a bad battery right now.

James' Forces: Imperial Guard
Leman Russ Command Squad (Vanquisher {Warlord} and 2 Demolishers)
2 Veteran Squads (Grenadier)
1 Veteran Squad (Forward Sentry [with Lord Commissar and Chimera])
Scout Sentinel Squad (2 Autocannons and 1 Missile Launcher)
Banewolf
Allied Forces: Space Marines (Imperial Fists rules)
Pedro Kantor {Warlord}
Techmarine (2 Servitors)
Sternguard Veterans (Heavy Bolter [Razorback (Heavy Bolters)])
2 Tactical Squads (10 Man [Heavy Bolter]) [Rhino]
Scout Squad (Camo Cloaks)
Venerable Dreadnought
Stormraven

My Guys: Space Marines (Iron Hands rules)
Master of the Forge (Bike)
Techmarine
Sternguard Veterans (Heavy Bolter, Power Weapon and Plasma Pistol)
[Razorback (Lascannons)]
2 Tactical Squads (Lascannon)
1 Tactical Squad (10 Man [Meltagun and Multi-Melta], Melta Bomb) [Rhino]
Attack Bike Squad (3 Bikes [Multi-Melta])
Thunderfire Cannon
Predator (Lascannons)
Hunter
Vindicator
Allied Forces: Imperial Guard
Command Squad (All Advisers)
3 Veteran Squads
2 Veteran Squads (2 Chimeras)
Veteran Squad (with Commissar)
Leman Russ

Turn 1a: James' team had the initiative that I utterly failed to seize.  He had the Sentry Veterans infiltrate on to a skypad that was made better by their Techmarine.

Their movement consisted of moving the two Demolisher Russes forward, while the Venerable Dreadnought and the left field Rhino scurried into cover.

First shots rung from the Sentry Vets aimed at Tactilas Squad 1 (sitting on top of a upgraded ruin).  Three hits resulted, but zero wounds came about.  Both Demolisher Russes fired at the Command Squad (in another upgraded ruin) to cause a whopping three casualties.  The Razorback shot at the other Tactilas Squad 2 which resulted in one dead marine.

Command Squad's morale held firm.

Turn 1b:
A Veteran Squad and Venerable Dreadnought moved out of their ruins while the the Vindicator rolled into one without getting immobilized.  Attack Bike Squad (and attached Master of the Forge) drove the edge of the board behind a building.  Melta Squad Rhino blitzed forward as far as it could.  The Lasorback moved clear of the Thunderfire Cannon's view.  Last move was the repositioning of the Lasdator.

First, an artillery strike was called upon the Sentry Vets, but rolled off onto the Command Russ without damage.  The Thunderfire Cannon unleashed a barrage of air-bursting shrapnel that killed three of them.  Both melta weapons lined up their snap shots on a Demolisher Russ, and miraculously hit and penetrated with both.  This resulted in a tank with a stunned crew.  The Hunter (sitting behind a chest high wall) fired at the right field Rhino, but failed to score a hit.  Tactilas Squad 1 immobilized the Lord Commissar's Chimera.  Tactilas Squad 2 and the Leman Russ destroyed both weapons on the enemy Razorback.  Lasorback takes aim at the side armor of the Command Russ and penetrates it.  After barely failing the cover save, the tank suffered an "Exploded!" result.  Lasdator turns the other Demolisher Russ into an exploding husk with a single shot to the side armor.  The Vindicator breached the side armor of the remaining Russ and made it a wreck.  Finally, the Rhino popped smoke.

Sentry Vets refused to run.
 
Victory Points: 0-4

Turn 2a:  Despite the success of the Officer of the Fleet, all reserves come into play.  Sentinels and Scouts outflank into the corner behind the Thunderfire Cannon.  Banewolf outflanks into position behind a Vet Squad squatting in ruins. Stormraven flies straight at my Venerable Dreadnought.

The ruined Razorback retreats behind cover as their Dreadnought marches forward.

Scouts immediately open fire on the Techmarine stationed at the cannon; killing him instantly.  Sentinel Squad unleashed their arsenal into the back of my allies' Leman Russ which only resulted in one hull point taken.  Sentry Vets fire again at Tactilas Squad 1, but fail to cause a single wound. Stormraven and Chimera unload everything they have against the Venerable Dreadnought to a result of two hull points taken and a crew stunned.  The Heavy Bolter sitting in the left field Rhino manages to pierce the smoke cloud and glance the side armor of my sole Rhino.  Banewolf spewed its toxic concoction into a crowd of Veterans; killing six of them.

The Veterans who suffered from the Banewolf's attack had held firm their resolve and stayed put.  I failed both of the "It Will Not Die" rolls, so neither the Dreadnought or Rhino got anything back.

Turn 2b:  My ally managed to get ally of his reserves onto the table.  One squad of Veterans rushed up right behind his Leman Russ.  The other two showed up around the Banewolf.

Master of the Forge and his squad hightail it back to their original (except facing the Sentinels).  Sternguard Vets abandon their Lasorback while the accompanying Techmarine went to man the Thunderfire Cannon.  The Melta Squad jumped out of their Rhino as its engines gunned it forward as far as possible.  Though badly damaged, the Dreadnought stepped towards the Lord Commissar and his Vets.

Sternguard Veterans decimate the entire Scout Squad with a hail of Kraken Bolt rounds.  The Attack Bikes blast away at the Sentinels with their Multi-Meltas; resulting in two being immobilized and the other merely being shaken.  Leman Russ fails to score any hits against the enemy Dreadnought.  Krak grenades thrown by two entire squads of Veterans only take a hull point from the Banewolf.  One shot from the Lasdator causes it to explode, which kills a combined three Veterans from both squads.  A combined attack from air-bursting shells and an artillery strike kill six Sentry Vets.  Lasorback fails to do any damage against enemy Rhino.  Demolisher shell from the Vindicator veers off of the Chimera and annihilates the Lord Commissar's squad.  Everything else (that could) fires at the Stormraven, but does no damage.

The lone Sentry Vet failed his morale and ran off the board.

The Attack Bike charges the Sentinels and utterly fails at their "Hammer of Wrath" and normal attacks.  When the Sentinels retaliated, they killed a marine.  Last to attack was the Master of the Forge who, with his four attacks, caused all three Sentinels to explode (killing a Veteran who was really close to the action).  With their consolidation, they headed back up the board.

It was at this point that James' team decided to surrender the match.

Final Score: 1-10