Turn One -Hostiles
The enemy player returned this fire with his own. His one leman russ fired a highly damaging battle cannon shot that knocked out one of my Chimeras. Well, I say knocked out. It got a pin and a six was rolled. The squad that climbed out only had six men remaining, including Sargeant Fontaine.
Sergeant Fontaine and his Vets. We had no craters so we used Dragon's Teeth |
My opponents own snipers and chimeras began opening fire on the survivors, but luckily they had the forward sentries doctrine, plus barkers stealth, plus night fighting at long range. This gave them a 2+ cover save, so no one was harmed and my opponent had wasted his valuable shooting phase.
"Get down!" There was a loud crack of a distant battle cannon as the chimera closest to the command squad enveloped in flames. Zaros feared that all was lost until he saw Sergeant Fontaine hefting the door to the troop compartment off it's hinges for the survivors to evacuate. As they escape the burning vehicle the flames ignited the fuel and ammunition compartment. Again he feared the veterans were lost but when the smoke cleared they were in the crater of the once-was chimera. Bolts were screaming over their heads as they kept low to the ground. Amazingly, no one was hit by the torrent of fire being put on their position.
Turn Two
I quickly seized the advantage of not having lost any more of my men by pushing forward more with my First platoon and the tank. The remaining squad of second platoon disembarked their chimera and began to push forward as I approached the hostile Aegis line from the left flank with my infantry/Armour combo. Once again noted that again I was in range with the Demolisher cannon and now the infantry heavy weapons had a clear line of fire on the fortifications. I opened fire.
First platoon moves toward the enemy |
No comments:
Post a Comment